Earlier this week Joakim Achrén from Elite Game Developers interviewed Riku Rakkola about the history of Traplight and our KPI driven development processes. The discussion ranged from Riku’s journey as a CEO to Traplight’s strategy to hit the market early and validate the development direction through metrics and player feedback.

Check the podcast out from EGD website: EGD 017: Rapid Development and Validation with Riku Rakkola…