Traplight’s first free-to-play game Big Ban Racing(BBR) was awarded by Apple as the Best of Appstore in 2016, thanks to game’s strong user-generated content approach and builder community, that has produced more than 10 million crazy player created racing tracks and more than a good handful of superstar creators with millions of in-game followers.
After the launch and further development of BBR, Traplight has gone a full cycle from the whole company working on a single product to dividing their organization into small prototyping teams to find the next potential game. Now Traplight has yet again reorganized behind a single game called Battle Legion.
Traplight’s data driven development processes combined with seasoned developers and great partners has given them the opportunity to build the Battle Legion into a game service they feel proud about. At the moment, Battle Legion is available in select countries and will be available globally in the beginning of 2020.
Throughout their soon 10 year old journey, the founders of the company have been passionate about quality of their work. This passion has been combined with the company’s hunger to do the right things, in addition to doing them right. Their data driven development approach helps them in making better decisions and design.
While building Battle Legion as a game service, Traplight is focusing on their people and teamwork. They thrive for efficiency and fun, and their people have clear goals and real power to execute to their fullest potential. If something is not fun, they’ll change it.
Now Traplight is a team of 30; building success by understanding the mobile game market, having a clear product vision, and committing to commonly set goals for their games, teamwork, and business. Together they look to top theirselves in their specialities and in becoming empowered by their shared passion for game development.