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Temperature at Traplight’s studio-sauna is on the rise!

“Making great games is a team effort, and thanks to our iterative work culture we always welcome improvement ideas and critique across all disciplines.”
– Seppo Santapukki, Game Designer

“Quality can be only as good as the people working on it, that´s why building great team and keeping the team happy is the most important thing.”
– Niko Mäkelä, QA and Deployment Lead

“Predictable teamwork equals fun and great quality games – Our success is determined by speed, stability and constant improvement.”
– Antti Ikäläinen, COO

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At Traplight

We build fun games and have great time while doing so.

If something is not fun, we’ll change it; ranging from how our games play to how our teams work and how our leaders lead.

Aim High, Start Small

We aim for maximum impact, start with minimum complexity, and build it up.

Give and Take Ownership

We have clear areas of responsibility, clear goals, and real power to execute. We take ownership, make it ours, and include others.

Get It Done and Iterate

We set goals, show our work, get feedback early, and improve.

Communicate Clear Vision and Give Thoughtful Feedback

We use creative briefs to communicate our goals and to share ownership. We are honest, direct, and thoughtful when giving well timed feedback.

Embrace Processes and Best Practices

We embrace and continuously improve our processes and best practices for efficient teamwork, stability and predictability.

Design and Develop Live Game Services

We build game services iteratively around working core games and seek to understand our players to effectively design, measure, and iterate value providing features for them.

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